using Game.Framework;
using Game.Framework.FState;
using Scripts.Install;
using UnityEngine;

namespace Game.Install
{
    public class StateInstall : StateInstallBase
    {
        public override void Enter(StateData param)
        {
            base.Enter(param);
            Input.multiTouchEnabled = false;
            
            UIInstall.Open();
            EventBus.Send(new EventLaunchLoadingProgress((float)LoadingStep.Step1));
            AppInstall.Instance.StartCoroutine(YooAssetManager.Instance.Initialized());
        }
    }
}


